Este libro ofrece una cobertura actualizada y precisa de las áreas fundamentales de la psicología educativa: el aprendizaje, el desarrollo, la motivación, la enseñanza y la evaluación. En “ Psicología educativa” encontrará una combinación de las tendencias que surgen en el campo de la educación y en la sociedad, que influyen en el aprendizaje de los estudiantes, como la diversidad de los alumnos, la inclusión de estudiantes con necesidades especiales, la tecnología, la instrucción y el avance de las neurociencias. Reseña: buscalibre.com
jueves, 18 de abril de 2013
Psicología Educativa - A. Woolfolk (7a ed.)
psicologia educacion tecnologia web 2.0
Aprendizaje,
ciencias sociales,
e-books,
educacion,
educacion superior,
lectura,
pedagogía,
psicologia
Carta de un padre a un profesor...
psicologia educacion tecnologia web 2.0
Chile,
educacion,
educacion superior,
pedagogía
martes, 16 de abril de 2013
Touchscreen interface for seamless data transfer between the real and virtual worlds

Diginfo.tv - 15 april, 2013.
Fujitsu Laboratories has developed a next generation user interface which can accurately detect the users finger and what it is touching, creating an interactive touchscreen-like system, using objects in the real word.
"We think paper and many other objects could be manipulated by touching them, as with a touchscreen. This system doesn't use any special hardware; it consists of just a device like an ordinary webcam, plus a commercial projector. Its capabilities are achieved by image processing technology."
Using this technology, information can be imported from a document as data, by selecting the necessary parts with your finger.
This technology measures the shape of real-world objects, and automatically adjusts the coordinate systems for the camera, projector, and real world. In this way, it can coordinate the display with touching, not only for flat surfaces like tables and paper, but also for the curved surfaces of objects such as books.
"Until now, gesturing has often been used to operate PCs and other devices. But with this interface, we're not operating a PC, but touching actual objects directly, and combining them with ICT equipment."
"The system is designed not to react when you make ordinary motions on a table. It can be operated when you point with one finger. What this means is, the system serves as an interface combining analog operations and digital devices."
To detect touch accurately, the system needs to detect fingertip height accurately. In particular, with the low-resolution camera used here (320 x 180), if fingertip detection is off by a single pixel, the height changes by 1 cm. So, the system requires technology for recognizing fingertips with high precision.
"Using a low-res webcam gives a fuzzy picture, but the system calculates 3D positions with high precision, by compensating through image processing."
This system also includes technology for controlling color and brightness, in line with the ambient light, and correcting for individual differences in hand color. In this way, it can identify fingertips consistently, with little influence from the environment or individual differences.
Also, in situations that don't use touch, the system can be operated by gesturing. In this demo, when you move your fist, you can manipulate the viewpoint for 3D CAD data. So, there could be applications for this touch system by combining it with current gesture systems.
"For example, we think this system could be used to show detailed information at a travel agent's counter, or when you need to fill in forms at City Hall."
"We aim to develop a commercial version of this system by fiscal 2014. It's still at the demonstration level, so it's not been used in actual settings. Next, we'd like to get people to use it for actual tasks, see what issues arise, and evaluate usability. We want to reflect such feedback in this system."
Posted By Don Kennedy and Ryo Osuga
psicologia educacion tecnologia web 2.0
connectivism,
IA,
ICT,
learning,
neurotechnology,
technology,
videos,
virtual reality
jueves, 11 de abril de 2013
Etnicidad, raza, género y educación en América Latina
Donald R. Winkler y Santiago Cueto, ed. Santiago de Chile: Programa de Promoción de la Reforma Educativa en América Latina y el Caribe [PREAL], 2004. Cada uno de estos informes confirma que, en América Latina, las personas de origen indígena o afro-descendientes tienen un menor nivel de educación promedio que las personas de otros orígenes. Descargar.
psicologia educacion tecnologia web 2.0
Aprendizaje,
ciencias sociales,
e-books,
educacion,
genero,
latinoamerica,
lectura,
pedagogía,
psicologia
domingo, 7 de abril de 2013
Psicología de la Motivación - Diego Jorge González Serra
psicologia educacion tecnologia web 2.0
ciencias sociales,
cognitive science,
e-books,
educacion superior,
latinoamerica,
lectura,
motivacion,
psicologia,
psiquiatria
jueves, 4 de abril de 2013
Richard Dawkins - The Selfish Gene
Richard Dawkins' brilliant reformulation of the theory of natural selection has the rare distinction of having provoked as much excitement and interest outside the scientific community as within it. His theories have helped change the whole nature of the study of social biology, and have forced thousands of readers to rethink their beliefs about life.
In his internationally bestselling, now classic volume, The Selfish Gene, Dawkins explains how the selfish gene can also be a subtle gene. The world of the selfish gene revolves around savage competition, ruthless exploitation, and deceit, and yet, Dawkins argues, acts of apparent altruism do exist in nature. Bees, for example, will commit suicide when they sting to protect the hive, and birds will risk their lives to warn the flock of an approaching hawk.
This revised edition of Dawkins' fascinating book contains two new chapters. One, entitled "Nice Guys Finish First," demonstrates how cooperation can evolve even in a basically selfish world. The other new chapter, entitled "The Long Reach of the Gene," which reflects the arguments presented in Dawkins' The Extended Phenotype, clarifies the startling view that genes may reach outside the bodies in which they dwell and manipulate other individuals and even the world at large. Containing a wealth of remarkable new insights into the biological world, the second edition once again drives home the fact that truth is stranger than fiction.
In his internationally bestselling, now classic volume, The Selfish Gene, Dawkins explains how the selfish gene can also be a subtle gene. The world of the selfish gene revolves around savage competition, ruthless exploitation, and deceit, and yet, Dawkins argues, acts of apparent altruism do exist in nature. Bees, for example, will commit suicide when they sting to protect the hive, and birds will risk their lives to warn the flock of an approaching hawk.
This revised edition of Dawkins' fascinating book contains two new chapters. One, entitled "Nice Guys Finish First," demonstrates how cooperation can evolve even in a basically selfish world. The other new chapter, entitled "The Long Reach of the Gene," which reflects the arguments presented in Dawkins' The Extended Phenotype, clarifies the startling view that genes may reach outside the bodies in which they dwell and manipulate other individuals and even the world at large. Containing a wealth of remarkable new insights into the biological world, the second edition once again drives home the fact that truth is stranger than fiction.
psicologia educacion tecnologia web 2.0
ciencias sociales,
e-books,
educacion,
globalization,
lectura,
meme,
philosophy,
science,
sociocultural
miércoles, 3 de abril de 2013
Diego, el primer niño robot que combina neurociencia, visión, psicología y aprendizaje
antena3.com | Madrid | Actualizado el 30/03/2013 a las 16:46 horas
Diego es el primer proyecto multidisciplinario que incluye robótica, neurociencia, visión, psicología y aprendizaje y que se dirige hacia la robótica emocional. Es lo que se denomina "robótica emocional". El robot ve a la gente, sus gestos, expresiones y, gracias a la inteligencia artificial, aprende de los humanos como haría un bebé.
Diego es el primer proyecto multidisciplinario que incluye robótica, neurociencia, visión, psicología y aprendizaje y que se dirige hacia la robótica emocional. Es lo que se denomina "robótica emocional". El robot ve a la gente, sus gestos, expresiones y, gracias a la inteligencia artificial, aprende de los humanos como haría un bebé.
Más vídeos en Antena3
psicologia educacion tecnologia web 2.0
Aprendizaje,
cognitive science,
Neuroscience,
neurotechnology,
psicologia,
robótica,
technology,
TIC,
videos
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